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Hossein Diba: 3D Character Artist from Istanbul

Hossein Diba is the Lead Character Artist at WWE, where engagements include Modeling, Sculpting, Texturing, and Shading characters and creatures for a



Hossein Diba is the Lead Character Artist at WWE, where engagements include Modeling, Sculpting, Texturing, and Shading characters and creatures for animation, games, cinematics, and 3D Printing.

Hossein Diba: 3D Character Artist from Istanbul

Hossein Diba: 3D Character Artist from Istanbul

Hossein Diba is the Lead Character Artist at WWE, where engagements include Modeling, Sculpting, Texturing, and Shading characters and creatures for animation, games, cinematics, and 3D Printing. Hossein is passionate in the study of human and animal anatomy, which is visible in his work, being highly appreciated by his peers in the ZBrush community. Since 2008, Hossein has been improving characters based on concepts and photo references for various projects. He has worked as both a freelance and staff artist, having had the honor to contribute to such titles as Royal Rumble 2016, likeness head sculpts for Modern Life, Evolve, Atom Universe, Alan Wake remastered, Fallout New Vegas, and Batman Arkham Knight.

Hossein Diba, creates Hyper Realistic Characters in ZBrush.

"Hey guys!
Hossein Diba is here, hope you are doing well.
I'm often asked what is the best way to practice sculpting? There are several ways to improve your sculpting skills, today let's focus on one method I do a lot to expand my knowledge of different forms. I start with a simple dynamesh sphere and start sculpting some forms, any forms, it could be a face, an object, an animal. Whatever you feel like sculpting, and then change it to different shapes, you could change a human face to an animal or vice versa, it's a great practice to understand the shapes and improve your sculpting skills, I still do it a lot when I get the chance!
Ok, let's get to it."

Hossein Diba | 3D Character Artist | Sculpting | Texturing

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